
	gtaDrawable p_eyes_003
	{
		shadinggroup
		{
			Shaders 2
			{
				gta_ped_reflect_alpha.sps P_eyes_diff_003_a 0.20000000 P_common_env_000 P_eyes_normal_003 25.00000000 1.00000000 1.00000000;0.00000000;0.00000000 P_eyes_spec_003 1.00000000
				gta_ped.sps P_eyes_diff_003_a P_eyes_normal_003 36.00000000 0.10000000 1.00000000;0.00000000;0.00000000 P_eyes_spec_003 1.00000000
			}
		}
		lodgroup
		{
			high 1 player_p\p_eyes_003_high.mesh 0 9999.00000000
			med none 9999.00000000
			low none 9999.00000000
			vlow none 9999.00000000
			center 2.24264000 2.20179000 0.00000262
			AABBMin 1.42793000 -0.99497900 -3.15268000
			AABBMax 3.05735000 5.39855000 3.15268000
			radius 4.56316000
		}
	}